Games, redesigned.

Smarter tools. Measurable outcomes. Intentional design.

VIOLETA turns abstract game ideas into structured systems—capturing what players feel, learn, and overcome along the way.

Why VIOLETA?

Triadic Integration Structure

Ensures every mechanic emerges from a meaningful relationship between skills, emotions, and gameplay — not guesswork.

Emotion-Guided Mechanics

Designs are emotionally grounded using structured tools, making gameplay feel impactful, memorable, and tied to learning outcomes.

Cognitive Load-Aware Progression

Built on Cognitive Load Theory, VIOLETA scaffolds player challenges using adaptive schema layers (via STACK), preventing overload and confusion.

Balance of Freedom & Structure

VIOLETA supports both creative intuition and analytical clarity — ideal for collaborative teams or academic projects that require rigor.

Medium-Agnostic & Modular

Whether you’re building digital games, board games, or hybrids, VIOLETA adapts — with reusable components that scale across projects.

Rapid-Prototyping Blueprint

Front-loaded design blueprints cut rework and accelerate prototyping — turning ideas into playable builds faster.

The Three Pillars of VIOLETA

Atomic Unit

A bundled learning objective that combines real-world skills—like negotiation, empathy, and reflection—into a single, cohesive gameplay experience.

Theme

More than decoration, the theme grounds the player’s emotional journey—transforming skills into stories, and mechanics into meaning.

Mechanics

Core systems that structure decisions, feedback, and progress—used to reinforce real-world skills through gameplay itself.

From Concept to Cohesion

VIOLETA distills peer-reviewed learning science into a guided Q & A. Answer one prompt at a time and you’ll wire psychology-backed emotions to mechanics—no spreadsheets, no guesswork. Everything you see below can be done manually and for free; our upcoming digital builder just speeds the ride from idea to prototype.

Sneak-peek: 4 of the 13 steps VIOLETA helps you with.

Define the Core

Pinpoint the Atomic Unit—the skill-cluster your game will teach.

Map the Mastery

Break it into bite-sized abilities so nothing slips through.

Set the Stage

Pick a theme where those abilities truly matter—no forced metaphors.

Shape the Feel

Craft the emotional arc from chaos to control.

Frequently Asked Questions

What exactly is VIOLETA?

A design framework that fuses cognitive-science research with practical game-dev prompts, turning “teach a skill” into a step-by-step recipe anyone can follow.

Is it really free to use manually?

Yes. The core framework and worksheets are open—answer the prompts, prototype at your own pace. The upcoming Builder app just automates the busy work.

Who benefits most?

Game studios, educators, and serious-game teams who need measurable learning outcomes and engaging mechanics—without a PhD in pedagogy.

How long does a manual walk-through take?

Roughly 120–180 minutes yields a complete, print-ready game-design blueprint— not much left to “figure out.” Our upcoming Builder squeezes that down to ≈30 minutes by auto-generating references, emotion layers, and extrinsic loads.

Does VIOLETA support non-digital games?

Absolutely. Board-game or hybrid designers can map components to the same Atomic Unit → Theme → Mechanics flow.